The Coppola-produced video game adaptation now has its own crowd-funding campaign; team commits to the project and shares new teaser trailer.

About three weeks ago, acclaimed film director Francis Ford Coppola announced that the Vietnam War epic Apocalypse Now would be getting a video game adaptation. The team turned to Kickstarter “because the traditional game publisher system won’t let this happen”. The $900,000 goal wasn’t outlandish, but after about a week into the campaign, the pledges stalled. With only 9 days to go, the project has only raised $172,929. The team has now announced that the Kickstarter campaign has been abandoned.

But the project is moving on. The team has setup their own crowd-funding campaign at Apocalypsenow.com. The campaign is set to run for 459 days, with a hefty $5.9 million goal. As of writing, the pledges stand at $62,815 from 207 backers. The team has expressed their long-term commitment to the project and sharing more details about the development process.

According to Coppola, “the game will be an immersive, psychedelic horror RPG from the creators, designers, directors, writers and producers of Fallout: New Vegas, Pillars of Eternity, The Witcher, Neverwinter Nights 2, Wasteland 2, Torment: Tides of Numenera, Everquest, DC Universe Online, PlanetSide, PlanetSide 2, Star Wars Galaxies and many more classic games”. That’s quite a team.

The film depicts the horror and spectacle of the Vietnam War through the character of Captain Benjamin Willard, who is ordered to assassinate Colonel Walter E. Kurtz. The Kickstarter pitch promises that the game is “an interactive recreation of Willard’s journey, as seen through a survival horror lens in which players with limited resources face unspeakable terrors”. The player will be able to choose how to react throughout the game, ultimately determining Willard’s fate. But unlike your traditional RPG, Apocalypse Now won’t focus on choosing dialogue, but rather “actions and postures”.

Apocalypse Now is supposed to come out on October 31, 2020.

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