Overall Score: 4.7

Publisher: Ignition Entertainment
Developer: Access Games
Genre: Action/Adventure
Released: February 2010
Played on: X360
Play time: 20 hours

The cult classic in movies usually applies to a movie that is not widely popular but has great recognition within the hardcore movie connoisseur. Some are cult classics simply because they are so bad that they can be enjoyed in some twisted form of entertainment. Can a video game achieve that same kind of status? It is a very different kind of medium; it is not passive, it is not over in less than two hours. The player needs to put much effort into playing something that is “bad” in order to get through the whole experience. Deadly Premonition is the best example of a cult classic “so bad it is good” kind of game, but I personally cannot understand how anyone can give the gameplay a pass just cause the cutscenes are so stupidly awesome. Make no mistake about it, this game is terrible; but it has so much charm and is the antithesis of the big budget gaming we have been overwhelmed with lately that I can see why people enjoy it.

Deadly Premonition is a very odd action/adventure title that takes elements of games like Resident Evil 4, Yakuza and open world titles. It looks and plays like a long lost Dreamcast game except games back in the Dreamcast days had an excuse for being very rough and for having crazy gameplay ideas that don’t really work well. They were still exploring 3D gaming back then. Games like Blue Stinger were a genuine attempt at making a unique game for that time, and honestly it is way better than this game (seriously just play that if you are looking for some weird horror game). Deadly Premonition is not from that era, there is no excuse for a game in 2010 to play like crap. And wow does this game play like crap. The RE4 style shooting segments are terrible with awful slow aiming. Nothing about shooting feels right, a machine gun has the feel of a pea shooter. There is driving where steering the car feels like controlling a slippery drunken fish while on a street made of butter. ))


The game is split into exploration segments and RE4 style action segments. The exploration segment is where all the quality of this title is located. Your character FBI agent Francis York Morgan (call him York, everyone calls him that) is brought to the quirky town of Greenvale where there has been a brutal murder. Greenvale is a large city of mostly empty roads and forests which you will have to drive across which can lead to some driving segments taking 5 minutes of doing nothing. The main township has a collection of small town staples like the local bar, sheriff department, hotel, drug store, and gun shop. There is a world clock with which the townfolk live their lives and many offer side quests at certain points of the day and story. Usually you are given a location to arrive at within a certain amount of time but you may explore the town and do side quests between that time. I would implore you to do so because the side quests are the only fun to be had in terms of actually playing the game.

The side quests are generic but they work. Stuff like box puzzle mini game, dart mini game, a multiple choice quiz, time trial races, and other tired and true gameplay staples of open world game. They are not great but they provide a nice change of pace and offer genuinely great rewards, stuff that greatly impact the the way you play like the ability for fast travel, the ability to hold more weapons and even infinite ammo weapons. Each side quest comes from one of the towns eccentric citizens which makes exploring the side quests all the more compelling to complete because these characters are very interesting. This aspect of the game works very well and I would love for more survival horror games to include open world elements and attempt such grand gameplay ideas. But first it has to play well or everything else crumbles.


Most of the core gameplay comes from RE4 like action segments that are some of the worst shooter segments I have ever played. There are a total of TWO enemy types the entire game. Most of the enemies are standard humanoid monsters that look like rejects from the movie “The Ring”. All they do is strangely teleport toward you. Later some hold weapons that very very very slowly shoot at you. Any good action game understands the balance between your characters powers, how that is used to kill the enemies and the locations that create interesting scenarios to kill the enemies. There is no attention being paid to any of those elements here. Every single segment is a room or hallway with a random scattering of enemies with no thought put to create any kind of compelling shooting scenario. York carries the usual assortment of weapons but once you get the infinite SMG there is really nothing else you need, just aim at a head and hold A, rinse and repeat. These segments go on far too long and every room with enemies is painfully bad.

Then there is the other type of enemy which needs to go into the worst video game enemy hall of fame. There is this semi-invisible wall crawling woman that slowly tries to attack you which creates the small window you are allowed to actually hurt it. These fights take forever and they all play out exactly the same every time. As the game goes on there are more and more of these enemies, always one at a time, always in the same looking hallway. I wanted to throw my controller at the screen any time this enemy showed up.


Once in a while you may be chased by the raincoat killer, this is when the game attempts some kind of cat and mouse style gameplay. What could have been an interesting change of pace is just a QTE heavy bore. Moments where you need to hide are ruined as you have only two options of where to hide, one is a painfully obvious terrible idea like hiding under an open desk right in front of the door where the killer will enter, and the other a closet or the like. You should obviously choose the closet then killer walks around the room for like 3 minutes and you press a button when the game tells you, the end of that. You do that exact same moment about 4 times in the game.

Amazingly there are small moments where the game actually throws a decent puzzle at you. Or creates an area where some semblance of thinking is required to pass. Why there wasn’t more of these I don’t know, almost everything involving controlling the game is reduced to the most simplistic and boring possible scenario. There seems to be segments created simply to bore the player to death. One strange moment forces York to go fishing for a file, the mechanics of this will blow your mind, I did not know it was possible to create something so bad. This makes the ending all the more puzzling cause out of nowhere there is a series of very traditional boss battles that can be classified as average, which is way better than anything else in the game. Where were these bosses throughout the rest of the 20 hour adventure?!


So why don’t I hate this game, and why is it so loved by some; it is because the story is hilariously awesome. I have never watched Twin Peaks but I hear the influences are there, all I know is that nearly every character is compelling in some way. The murder mystery takes all sorts of odd twists and turns which make you want to keep playing to see what happens next. I laughed out loud quite a few times, sometimes the game was in on the joke, other times it was so ridiculously stupid you couldn’t help but laugh at it (which was probably intentional as well). If this game were an adventure game or graphic novel adventure like 999 I think it would have been fantastic. But instead it forces you to trudge through utter crap to enjoy this compelling world.

The production values are obviously terrible. As I mentioned before this game looks like a Dreamcast game, which isn’t a terrible thing as I did like that stylized look of games from that era. The sound effects deserve awards for worst sound effects in a game ever. Squirrels that sound like monkeys and footsteps that sound the same no matter what surface you are on to name a few. I don’t know whether to love or hate the music, what I do know is that they intentionally put the wrong music at the wrong times just to mess up a scene. You can be in front of a mutilated body as happy piano music plays. Or be in a life or death chase while Spanish hip-hop randomly plays in the background. Perhaps this adds to the so bad it is good quality of the game, I don’t know, it was plain stupid to me.


Deadly Premonition should have been a game we celebrated for actually being a good game. It is very ambitious and personally I love games like this; mixing action with exploration in a horror setting, hello that’s like a perfect game for me. But I need to enjoy playing the game. WE PLAY GAMES, we don’t watch them, we can’t skip a bad moment cause you don’t enjoy it. There is no excuse for having gameplay this terrible. And I will not buy into any bullshit theory that it plays terrible on purpose, no, it is terrible because it is terrible. Only play this game if you have an extremely high tolerance for playing complete shit in order to experience a very interesting original video game.

  • Overall Score: - 4/10


I need to enjoy playing the game. WE PLAY GAMES, we don’t watch them, we can’t skip a bad moment cause you don’t enjoy it. There is no excuse for having gameplay this terrible.

User Rating 0 (0 votes)

Related Post

Published in Reviews


  1. Profile photo of Dvader
    Dvader Post author

    It has nothing to do with getting it. I get it, I don’t like it. You don’t get a pass on gameplay simply cause you are trying to be quirky or different.

  2. KingOfArcadia

    Not everybody gets Deadly Premonition. Sorry to hear you’re one of those people.

    1. Profile photo of Tony

      I think it might help if you expanded on what you mean. (I totally agree with you by the way.) I just think that it would be great to hear what other people’s perspective of it regarding this review is, especially yours since you don’t agree with it.

      You have anything you can elaborate that perhaps I missed?

  3. Profile photo of Dvader
    Dvader Post author

    Great response Tony and you even reminded me of some stuff I forgot to mention in the review. I loved the pop culture talks York had in the car, I would drive around on purpose just to hear them.

    You are absolutely correct in how one should judge a game, it doesn’t have to be about one aspect. It should be about the entertainment value, that is the most important part. I can see why others would enjoy themselves with this game so much. As you mentioned it is many times hilarious, it masters the so bad it is good cutscenes and dialogue (many times intentionally well done where say the original RE was not intentionally bad).

    Personally I loved all the characters and the storyline intrigued me. Emily is one of the more interesting female companions I have ever seen in a game, I adored her. I loved how large the game is, I am a huge fan of exploration. Like I mentioned in the review, if this were an adventure game, maybe like a 999 I think it maybe one of my favorites. But it is not, they forced me into lots and lots of bad gameplay.

    Like you mention, ultimately it is about entertainment value, and for me despite enjoying the story I dreaded playing the game. For over week I had to force myself to play this game for a few hours at a time. When I enjoy a game I go nuts on it, 20 hour games I can finish in 5 days like nothing, this took me almost 11 or 12 days to finish (and I had no work, I was off).

    I did not enjoy playing it, that above all impacts my enjoyment of any game. It can have an amazing story, if I do not enjoy PLAYING the game I am usually not enjoying the experience. It is not as cut and dry as oh this game plays well and this one does not. Some games have poor gameplay but hide it well so the other aspects can shine. This game hides nothing, it is right in your face and you will play this hour long piece of shit shooting segment no matter what. And you will do it over and over again.

    Thats what I felt most of the time playing it, that I was forced to trudge through a sewer to get to what I wanted. Yes Deadly Premonition is incredibly unique and I absolutely recommend it to anyone that enjoys the strange and quirky. I have no problem with anyone who does enjoy this game for the right reasons (basically as you described, now if someone dares try to tell me the shooting segments were amazing and they loved the game because of that I would debate them to hell and back.)

  4. Profile photo of Tony


    Let me start off by saying I understand what you are saying in your review and by all means you are not alone in that there are more than a few people out there that feel the same way.

    I, however, do not.

    I’m going to go over what I liked about the game and why I feel it is actually a a true gem. I really don’t think there is another game like Deadly Premonition nor will there ever be.

    The beauty of Deadly Premonition is that no one is truly prepared for it when they play it. When I first started it I thought I was getting into your standard survivor-horror game. No, sir. I was hit across the face with awkward humor, strange dialogue and pop-culture references.

    Deadly Premonition managed to capture a perfect balance of horror and comedy. That’s one thing even cinema has yet to actually accomplish. The beauty of it is that the game does a great job of showing us how self-aware it is yet still draws us into it’s world. (Horrible one-liners and bad loud music pairing within scenes shows proof of this.)

    I found the main character, York, to be fascinating and a bastion of irony making the game and it’s journey even more enjoyable. The cast of characters you meet throughout the game also deliver to the overall experience. Many times the characters are overacted and say a lot of nothing. York and the characters you meet represent the position of the game. Clearly they are all crazy and so is this game.

    Deadly Premonition is crazy.

    Right there, you can not play this game, or view it, as you would your standard survivor-horror game.

    Sure, it has many similarities to RE4, Silent Hill and even Clock Tower but the way I see it is that it was still able to become it’s own game. Some of the gameplay is straight forward and it would not be able to compete against your standard AAA game but for the price ($20) it still had some tight controls and was balanced enough to me. Serviceable would be the right word. Plus, it even managed to work in a few scares from time to time.

    By what you and many other people have said I think the one thing you all have in common is that it looks outdated, which, you are right. The reason why it looks outdated was because Deadly Premonition was originally being developed for the PS2 but it was called Rainy Woods.

    What I also found great/odd about Deadly Premonition was that everything that it did was awful. The acting, the confusing story, the graphics and the music (I actually bought the soundtrack) were just plain terrible but in an awesome way. It managed to take all that bad stuff and package it all in a quirky, tasteless, shocking, stupid yet conscious world with serviceable gameplay and delivered a bizarre and unforgettable experience.

    …and it executed it perfectly.

    It entertained me from the very beginning of the game to the very end.

    It was a perverted, comedic disaster on every level and I wouldn’t want any of it ever changed.

    Deadly Premonition made me love terrible. There was not one section that stood out to me being more polished or “better” than the other. SWERY made a game that was all chalk full of inappropriate laughter and charm.

    At 20 hours, you managed to get your money’s worth I’d say. Basically, $1 an hour if you bought it when it was first released. Looking back on it now, I would have paid $40 for this game and still thought I got a hell of a deal.

    The way I see it is that it is very difficult to rate or judge a game like this. You can not take one piece of it and narrow it down to something like gameplay. I think it requires more introspection for a game like this.

    I think we have to ask ourselves how it made us feel and what was the experience as a whole. How many times did you laugh or were anticipating something wondering what is going to be shown next? How long have you been thinking about it since you completed it? Did it leave a lasting impression on you? Ultimately, It needs to be judged by it’s entertainment value because at the end of the day, that’s what it is – entertainment.

  5. Profile photo of Tony

    So, I take you are going to be playing the Director’s Cut, too? I think there is also a sequel in the works as well.

    Deadly Premonition is definitely not for everyone. It has received reviews across the board with many of them being polarized views.

    One thing I do disagree with is that Deadly Premonition is the perfect example of a cult classic.

Your email address will not be published. Required fields are marked *