Into the Breach is the second game from Subset Games, and this time they’ve enlisted Chris Avellone of Fallout and Torment fame.

When Faster Than Light came out back in 2012, it made a huge splash. It was the story a completely unknown developer funding its game via Kickstarter, and then delivering one of the best games of the year. FTL influenced a ton of games over the past several years, but it still proudly stands at the best space strategy roguelike.

We have all been eagerly awaiting Subset Games’ next endeavor. Justin Ma (art) and Matthew Davis (programming) have finally announced Into the Breach, a turn-based strategy game in which human civilization has come under attack from gigantic insect-like creatures. And you get to use mechs to defeat them. There’s not a whole lot of details right now, but the game’s official website does shed a little bit of light.

“All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent’s attack and come up with the perfect counter every turn”, says the info page. “Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.” When it comes to the mech building, you’ll need to “find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands” in order to defend the civilian buildings in your cities.

It’s certainly worth noting that Ben Prunty will be composing an original soundtrack for the game, just like he did for Faster Than Light. Subset has also enlisted industry veteran Chris Avellone to help out with the writing and world building. Into the Breach is already listed on Steam, but Subset Games haven’t committed to a release date just yet. It seems that they’re taking the “when it is finished” approach.

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