Long-time Grand Theft Auto producer and some other Rockstar North employees are working on a game that allows you to do anything, everywhere.

Back in early 2016, Rockstar North president Leslie Benzies left the company following a 17-month sabbatical. It seemed amicable at first, but Benzies filed a $150 million lawsuit in April claiming that he was forced out. For their part, Rockstar parent company Take-Two said that his claims are “entirely without merit and in many instances downright bizarre”. There’s no telling how that story will turn out, but it the meantime, Benzies has set up a new studio and announced a brand-new game.

The currently nameless studio is located in Edinburgh, Scotland and Los Angeles, California. Some other Rockstar North top talent joined Benzies, the studio has around 30 employees and is hiring. The studio has announced its first game with the working title Everywhere. There’s no gameplay footage or screenshots, and the details are rather vague.

Everywhere

“Everywhere has a lot of traditional game mechanics, but we’re going for something more that draws inspiration from, well, everywhere,” Benzies said when talking to Venture Beat. “Players are getting smarter and require more from their games, and we want players to have the real freedom to live in our worlds in the ways they want to. We’re aiming to offer a huge variety of game modes and styles that not only tell our stories but also enable players to live in the identities and adventures they most want to explore.”

Everywhere is being made in Amazon’s Lumberyard engine. You may recall that Cloud Imperium Games has moved Star Citizen to that very engine and dropped CryEngine. Benzies also addressed the possible comparisons to Grand Theft Auto: “Everywhere is very different from GTA,” he said to Polygon. “There may be parts of our game that include satire but the tone will be very different and at times our players will be in control of how the tone is set.”

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